#include <cstdlib> #include <iostream> #include <string> using namespace std; //defino una clase vacia class Advisor {}; class Student { public: Student( const char *pName = "no name" ) : name( pName ) , average( 0.0 ) , semesterHours( 0 ) { cout << "Construyendo Student " << name << endl; } void addCourse( int hours , float grade ) { cout << "Agregando grado a " << name << endl; average = semesterHours * average + grade; semesterHours += hours; average = average / semesterHours; } int hours() { return semesterHours; } double gpa() { return average; } protected: string name; double average; int semesterHours; }; class GraduateStudent : public Student { public: GraduateStudent( const char *pName , Advisor adv , double qG = 0.0 ) { cout << "Construyendo graduate student " << pName << endl; } double qualifier() { return qualifierGrade; } protected: Advisor advisor; double qualifierGrade; }; int main( int argc , char *argv[] ) { Advisor adv; Student s1("Kenny"); GraduateStudent s2("Dariana" , adv , 1.5 ); s1.addCourse( 3 , 2.5 ); s2.addCourse( 3 , 3.0 ); cout << "Dariana grado de calificacion: " << s2.qualifier() << endl; system("pause"); return 0; }
Herramientas Para el Desarrollo de Videojuegos y Lenguajes de Programación en Español
domingo, 22 de febrero de 2015
Herencia Visual C++
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